Master of Arts (MA) em Design de Som
- San Francisco, EUA
- Online
Mestrado em Ciências Humanas
DURAÇÃO
4 semestres
LÍNGUAS
Inglês
RITMO
Período integral
PRAZO DE INSCRIÇÃO
DATA DE INÍCIO MAIS CEDO
Jan 2026
TAXAS DO PROGRAMA
USD 1.615 *
FORMATO DE ESTUDO
Ensino a Distância, No campus
* para estudantes domésticos | $ 1.276/unidade para estudantes internacionais. Aplicam-se taxas adicionais
O Mestrado em Design de Som oferece aos alunos treinamento de estúdio focado em design de som, estações de trabalho de áudio digital e práticas padrão do setor na criação de mundos sonoros para mídia visual. A ênfase é colocada em técnicas criativas de design de som e práticas editoriais em camadas de sons em sincronia com a mídia visual.
Graduate students will meet the following student performance criteria:
Listening Skills and Critical Thinking
- Demonstrate an advanced understanding of the singular elements and overall combinations of sound design
Soundtrack for Visual Media
- Crie um som que apoie ou aumente o impacto emocional das imagens visuais
Production Skills and Technical Knowledge
- Demonstrate proficiency with software related to contemporary sound production techniques
Professional Readiness
- Pense criticamente e demonstre flexibilidade na criação ou edição de áudio de acordo com as necessidades do cliente
- Complete a final project which reflects professional goals
Academy of Art University Learning Outcomes
Graduates of the Academy of Art University will demonstrate the ability to:
- Produce a body of work suitable for seeking professional opportunities in their chosen field of art and design.
- Solve creative problems within their field of art and design, including research and synthesis of technical, aesthetic, and conceptual knowledge.
- Communicate their ideas professionally and connect with their intended audience using visual, oral, and written presentation skills relevant to their field.
- Execute technical, aesthetic, and conceptual decisions based on an understanding of art and design principles.
- Evaluate work in their field, including their own work, using professional terminology.
- Recognize the influence of major cultural and aesthetic trends, both historical and contemporary, on art and design products.
- Learn the professional skills and behaviors necessary to compete in the global marketplace for art and design.
Academy of Art University offers some of the best training and hands-on experience to help accelerate careers in music production. We pride ourselves in doing an exceptional job preparing you to excel in your chosen profession. Our degree programs are designed to equip aspiring music professionals with a comprehensive toolbox of marketable skills that lead to success in the music industry.
Score Composer
Compose original music to accompany narrative storytelling in visual media. Work with sound editors and mixers to balance music with other soundtrack elements, creating the sonic world in which characters live. Drive the emotions of the audience by crafting musical ideas that reflect the unspoken thoughts of a character.
Music Editor
Work closely with a composer to effectively create music scores that drive the emotion of the scene. Create temp scores. Edit music to fit specific cue lengths and effectively create just the right music cues to fit the scene.
Production Recordist
Manage the set and location sound recordings. Quality checks all recorded material from set and location. Assist the production mixer in all duties. Maintain equipment.
Re-recording Mixer
The last step in post-production is the final mix. Effectively balance music, dialogue, and SFX into a cohesive soundtrack that supports and enhances visual storytelling. Work on large format audio consoles with hundreds of audio tracks, and craft the sonic world for visual media.
Sound Designer
Be responsible for the overall aural concept of a film, game, or other media. Collaborate with other creatives to develop a cohesive sound and create specific sounds for visual media.
Sound Editor
Edit dialog, sound effects, ambiances, and other sounds to fit with the visual material. Use filters and plug-ins to transform audio for a specific setting. Work with the Supervising Sound Editor to deliver all audio assets for a given project, whether film, game or animation.
Requisitos da unidade
| Principal | 33 |
|---|---|
| Pós-graduação em Artes Liberais | 3 |
| Total | 36 |
Requisitos de graus
- Conclusão bem-sucedida da revisão final do portfólio
- GPA cumulativo mínimo de 2,0
- Uma nota mínima de C em todas as 36 unidades exigidas
Currículo
Semestre 1
- MPT 632: Design de som (principal)
- MUS 601: Preparação para certificação de usuário do Pro Tools (principal)
- MUS 602: Visão geral da indústria de trilhas sonoras (principal)
Semestre 2
- GLA 658: Perspectivas Criativas em Design de Som (Graduação em Artes Liberais)
- MUS 616: Produção de Áudio (Principal)
- MUS 643: Design de som criativo para mídia visual (principal)
Semestre 3
- MUS 617: Design de som para jogos (principal)
- MUS 629: Edição musical para mídia visual (principal)
- MUS 701: Preparação para certificação de operador ProTools 2 (principal)
Semestre 4
- MUS 705: Design e Síntese de Som Experimental (Principal)
- MUS 715: O Mix Musical (Maior)
- MUS 780: Práticas Profissionais de Música e Design de Som (Principal)


